Friday, August 19, 2011

Experience Generator: Experiencing the home



home
 
Journal
"What's home for you?"

As a girl study abroad, the current home is just a physical shelter, and the real one is rather a distant hope. 
Nevertheless, it's even easier for me to get inimical if the only available shelter gets invaded. The space-occupying partitions can't even block the annying noise from room-mate, strangers come and go, partying, enjoying their own world. Once situations like that happen, I choose to lock myself up. Sometimes the afternoon sunlight in the room might bring some comfort, but gradually, the door of my constrained room cuts the relations with surroundings, as well as seals my solitude inside.
So I created my own utopian home, attached to the real room, a bright, peaceful and haven-like place.


  existing home
real images


 
created space
randered pictures


 
created space
plans+sections



model

created space
walls allocation+perspective drawings

For the new home, floor was doubled. And with the help of drawing boxes and sketches, decision was made that a significantly tall wall with windows on the top should create a coherent view and support the model vertically. 
In people's imagination, what atmosphere the space builts is more convincing than how real the imitation can be. Inspired by the exaggerated but vivd models in the movie "The Science of Sleep", I used wall surfaces covered with crumbled tissue paper, white color objects and sunlight to indicate lightness and heaven in my desirable but unrealist dream.
 

 
model 
 making structure plan (boxes)



 
movie stills from BX3
responce to plan



  
Inspiration
pictures from "the Science of Sleep"




   
model
pictures and instructions



movie

   
movie stills from BX1
objects shoot

A sequential story filled with contrasts fits the subject best. So the story followed a "real-unreal-real" order and things altered largely in virous circumstances. 
The close and open of eyes gave a vague reason why things change all of a sudden to the audience, while a lot of other elements such as the change of colour, background music and movements contrubute to the transition of real and unreal too. Model appeared in the middle of the unreal part, followed the opening of room door and raised the second peak. And When the view diappeared, reality re-occured, which dragged the audience back and ended the movie.
In the movie, I continued my preferance for close shot shooting in scenes like stairs and windows. Narrations and subtitles were used to create an exotic atmosphere as well as a cultural contrast.  Looking-outside-of-model scenes were filmed with the help of real view out of my room, and sound of bird and noices are recorded from real life. 



    
storyboard and notes









It's an interesting experience to see how space(size, colours, lights)and actors in space(objects, sounds,movement) can serve to build a story, a situation or a moment with its emotion. A rich and dramatic mood are much molded by the space it stands in.

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